Python编程游戏开发实例:从入门到精通

IT巴士 14 0

import pygame pygame.init() screen = pygame.display.set_mode((800,600)) running = True while running:

for event in pygame.event.get():
    if event.type == pygame.QUIT:
        running = False
pygame.display.flip()

new_head = [snake[0][0] + direction[0], snake[0][1] + direction[1]] snake.insert(0, new_head) if not food_collision:

snake.pop()

class Enemy(GameObject):

def __init__(self, image, position):
    super().__init__(image, position)
    self.health = 100
    
def update(self):
    self.move_pattern()
    if self.health <= 0:
        self.explode()

class Boss(Enemy):

def __init__(self):
    super().__init__(boss_image, (400, 100))
    self.health = 500
    
def move_pattern(self):

    self.special_attack()

clock = pygame.time.Clock() FPS = 60

def game_loop():

while True:

    clock.tick(FPS)
    

    if frame_count % 5 == 0:
        check_collisions()
    

    draw_background()
    draw_characters()
    draw_effects()

标签: #Python游戏开发教程 #Pygame入门指南 #游戏编程实例 #Python开发游戏 #游戏循环和碰撞检测