import pygame pygame.init() screen = pygame.display.set_mode((800,600)) running = True while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.display.flip()
new_head = [snake[0][0] + direction[0], snake[0][1] + direction[1]] snake.insert(0, new_head) if not food_collision:
snake.pop()
class Enemy(GameObject):
def __init__(self, image, position):
super().__init__(image, position)
self.health = 100
def update(self):
self.move_pattern()
if self.health <= 0:
self.explode()
class Boss(Enemy):
def __init__(self):
super().__init__(boss_image, (400, 100))
self.health = 500
def move_pattern(self):
self.special_attack()
clock = pygame.time.Clock() FPS = 60
def game_loop():
while True:
clock.tick(FPS)
if frame_count % 5 == 0:
check_collisions()
draw_background()
draw_characters()
draw_effects()
标签: #Python游戏开发教程 #Pygame入门指南 #游戏编程实例 #Python开发游戏 #游戏循环和碰撞检测